AI Insights · Timothy · October 2024
Top 5 Golf Games on Unified Platform in Qatar Q3 2024
Explore the performance trends of the top 5 golf gaming apps in Qatar during Q3 2024, featuring insights on downloads, revenue, and active users.
During the third quarter of 2024, the golf gaming landscape in Qatar showcased notable trends across the top five apps on a unified platform. These insights, sourced from Sensor Tower, reveal intriguing patterns in downloads, revenue, and active user engagement.
Golf Clash - Golfing Simulator from Electronic Arts demonstrated a fluctuating revenue stream, peaking towards the end of September at approximately $712. Weekly downloads saw a gradual increase, culminating in 52 downloads at the end of the quarter. Active users consistently grew, reaching 148 by the end of September.
Ultimate Golf!, published by Miniclip.com, experienced a downward trend in weekly revenue, starting at $485 and decreasing to $102 by the quarter's close. Downloads followed a similar pattern, with a high of 118 in early July, tapering off to 24 by September's end. However, active users showed resilience, maintaining numbers around 393.
Golf Rival - Multiplayer Game by Zynga Inc. had a varied revenue pattern, with a notable rise to $256 by the end of September. Downloads fluctuated, with a high of 88 in early August, and active users showed a slight rebound to 129 by the quarter's end.
Golf Battle also from Miniclip.com, saw a significant increase in revenue in early September, reaching $373, though it declined to $104 by the end of the month. Downloads were inconsistent, with a notable spike to 115 in late September. Active users exhibited a strong upward trend, rising to 829 by the end of the quarter.
WGT Golf displayed modest revenue growth, peaking at $104 by the end of September. Downloads remained relatively stable, while active users showed a slight increase, ending the quarter at 71.
For more detailed insights and data, visit Sensor Tower.